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Might and magic 7
Might and magic 7









The combat grid and cool units are still there to engage with, although you may just be auto-resolving battles much of the time. You find valuable loot, level up your hero, and navigate a needlessly complex hero wheel to specialize your abilities.

might and magic 7 might and magic 7

The caravan system lets players like me – who love building up one strong hero instead of micromanaging many – ship troops to our key character instead of forcing constant trips home. Many things that players love about the previous games are here, and some aspects have been improved. The mode I enjoy most as a Might & Magic Heroes fan is simply skirmishing with A.I. Little events happen and stories collide to craft a passable single-player trek. It’s structured quite well from a gameplay perspective, allowing the player to engage with the story from a variety of different faction perspectives as they prepare for the more challenging unlockable campaign maps. The rest of the game continues the trend I ran into a number of strange, frustrating bugs as I charted my course through the realm, including crashes and heroes actually disappearing.īugs aside, the campaign is decidedly average. It’s off-putting, and sets the pace for what ultimately feels like a rushed-out-the-door iteration of the beloved franchise.

might and magic 7

Watching these champions and leaders talk back and forth like deranged mannequins is a bizarre way to start the game, seeing their stoic faces as the camera cuts back and forth while blasting dialogue. Seated around a table, the leaders discuss what’s happening in the world – but their mouths don’t move. The first troublesome quirk comes during the campaign. Although developer Limbic was keen to tap into aspects of the franchise favorites like Heroes of Might & Magic III and play up convenience options, Might & Magic Heroes VII lacks personality and soul. Will you emerge successful with your carefully mapped-out hero and your hand-picked troops? Is the final showdown going to be fun? Maybe. It’s all led to this, a showdown for the ages between dragons, angels, hydras, and troglodytes. Your army, bristling with champion and elite units and war machines as backup, encroaches on the enemy capital.











Might and magic 7